Oculus VR

Oculus VR, LLC
Subsidiary
Industry Virtual reality
Founded July 2012; 5 years ago (2012-07) in Irvine, California, United States
Founders
Headquarters Menlo Park, California, United States
Area served
Worldwide
Key people
Products
Parent Facebook
Subsidiaries Oculus Studios
Website oculus.com

Oculus VR is an American technology company founded by Palmer Luckey, Brendan Iribe, Michael Antonov and Nate Mitchell in July 2012 in Irvine, California, now based in Menlo Park. It specializes in virtual reality hardware and software products.

In April 2012, Luckey announced the Rift, a virtual reality headset designed for video gaming, and launched a Kickstarter campaign in August to make virtual reality headsets available to developers. The campaign proved successful and raised $2.4 million, ten times the original goal of $250,000. Two pre-production models were released to developers: the Oculus VR DK1 (Development Kit 1) and Oculus VR DK2 (Development Kit 2). The consumer product was released on March 28, 2016 with an all-new design incorporating specialized VR displays, positional audio, and infrared tracking system.[citation needed]

In March 2014, Facebook CEO Mark Zuckerberg agreed to acquire Oculus VR for US$2.3 billion in cash and stock.[2][3][4] In 2015, Oculus VR acquired Surreal Vision, a British startup focused on 3D reconstruction and mixed reality, stating that it could be possible for Oculus VR to develop products with the concept of telepresence.

The company also partnered with Samsung to develop the Samsung Gear VR in November 2015, for the Samsung Galaxy smartphones.[5]

  1. ^ Thang, Jimmy (18 October 2017). "Oculus' Jason Rubin Remains Optimistic About VR And Is Proud Of What The Company Has Achieved". 
  2. ^ "Facebook to Acquire Oculus". Facebook Newsroom. Facebook. March 25, 2014. Retrieved March 26, 2014. 
  3. ^ Plunkett, Luke (March 25, 2014). "Facebook Buys Oculus Rift For $2 Billion". Kotaku.com. Retrieved March 25, 2014. 
  4. ^ Cite error: The named reference The Verge Facebook was invoked but never defined (see the help page).
  5. ^ "IFA 2014: Samsung Galaxy Note 4, Note Edge, Gear VR and Gear S hands-on". GSMArena.com. Retrieved November 24, 2015. 

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